AI Insights · Timothy · March 2022
Top 5 2D Realistic Games on Android in Italy, Q1 2022
Discover the performance of the top 5 2D realistic games on the Android platform in Italy during Q1 2022, with insights on downloads, revenue, and active users.
Throughout Q1 2022, the top 5 2D realistic games on the Android platform in Italy showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed view of these trends.
Evony: The King's Return by TG Inc. experienced a steady increase in weekly revenue, peaking at approximately $41.6K in the final week of March. Weekly downloads saw a notable rise to 28.9K at the end of January before tapering off to around 14.2K by the end of the quarter. Weekly active users also fluctuated, reaching a high of 81.1K at the end of January but declining to about 61.4K by the end of March.
Vector from NEKKI showed a significant spike in weekly downloads, peaking at nearly 49.8K in the last week of February. Revenue followed an upward trend, reaching around $145 in the same period. Weekly active users peaked at approximately 72.7K but saw a decline to around 39.3K by the end of March.
8 Ball Pool by Miniclip.com maintained relatively stable weekly revenue, averaging around $16K to $21K throughout the quarter. Downloads remained consistent, fluctuating between 14.3K and 26.2K, while active users hovered around 255K to 283K, showing a slight increase towards the end of the quarter.
Scopa - Italian Card Game from Whatwapp Entertainment saw a peak in weekly revenue at about $65.3K in mid-January, before gradually declining to around $49.2K by the end of March. Downloads decreased steadily from 24.1K at the beginning of January to about 9.6K by the end of the quarter. Active users showed a slight downward trend, ending the quarter at approximately 82.5K.
Supremacy 1914 - WW1 Strategy by Bytro Labs saw a significant increase in weekly revenue, peaking at around $15.6K at the end of March. Downloads also surged, reaching a high of 14.2K in early March before settling at around 10.1K by the end of the month. Active users increased steadily throughout the quarter, peaking at approximately 31.6K in early March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.